I would like to know where I got wrong in typing the codeso here's the code...
from tkinter import*import randomimport timeclass Coords: def __init__(self, x1=0, y1=0, x2=0, y2=0): self.x1 = x1 self.y1 = y1 self.x2 = x2 self.y2 = y2 def within_x(co1, co2): if co1.x1 > co2.x1 and co1.x1 < co2.x1: return True elif co1.x2 > co2.x1 and co1.x2 < co2.x2: return True elif co2.x1 > co1.x1 and co2.x1 < co1.x1: return True elif co2.x2 > co1.x1 and co2.x2 < co1.x1: return True else: return Falsedef within_y(co1, co2): if (co1.y1 > co2.y1 and co1.y1 < co2.y2) \ or (co1.y2 > co2.y1 and co1.y2 < co2.y2)\ or (co2.y1 > co1.y1 and co2.y1 < co1.y1) \ or (co2.y2 > co1.y1 and co2.y2 < co1.y1): return True else: return Falsedef collided_right(co1, co2): if within_y(co1, co2): if co1.x2 >= co2.x1 and co1.x2 <= co2.x2: return True return Falsedef collided_top(co1, co2): if within_x(co1, co2): if co1.y1 <= co2.y2 and co1.y1 >= co2.y1: return True return Falsedef collided_bottom(co1, co2): if within_x(co1, co2): y_calc = co1.y2 + y if y_calc >= co2.y1 and y_calc <= co2.y2: return True return Falsedef collided_left(co1, co2): if within_y(co1, co2): if co1.x1 <= co2.x2 and co1.x1 >= co2.x1: return True return Falseclass Game: def __init__(self): self.tk = Tk() self.tk.title("Mr. Stick Man Races for the Exit") self.tk.resizable(0, 0) self.tk.wm_attributes("-topmost", 1) self.canvas = Canvas(self.tk, width=500, height=500, \ highlightthickness=0) self.canvas.pack() self.tk.update() self.canvas_height = 500 self.canvas_width = 500 self.bg = PhotoImage(file="backround.gif") w = self.bg.width() h = self.bg.height() for x in range(0, 5): for y in range(0, 5): self.canvas.create_image(x * w, y * h, \ image=self.bg, anchor='nw') self.sprites = [] self.Running = True def mainloop(self): while 1: if self.Running == True: for sprite in self.sprites: sprite.move() self.tk.update_idletasks() time.sleep(0.01)class Sprite: def __init__(self, game): self.game = game self.endgame = False self.coordinates = None def move(self): pass def coords(self): return self.coordinatesclass PlatformSprite(Sprite): def __init__(self, game, photo_image, x, y, width, height): Sprite.__init__(self, game) self.photo_image = photo_image self.image = game.canvas.create_image(x, y, \ image=self.photo_image, anchor='nw') self.coordinates = Coords(x, y, x + width, y + height)g = Game()platform1 = PlatformSprite(g, PhotoImage(file="Large.gif"), \ 0, 480, 100, 10)platform1 = PlatformSprite(g, PhotoImage(file="Large.gif"), \ 150, 440, 100, 10)platform1 = PlatformSprite(g, PhotoImage(file="Large.gif"), \ 300, 400, 100, 10)g.sprites.append(platform1)g.sprites.append(platform1)g.sprites.append(platform1)g.mainloop()

