I have made a relatively simple app with Kivy and the root directory contains an "audio" folder with two subfolders in it, each containing a few .wav files. The app runs fine on my desktop but once deployed onto my Android, logcat gives me a FileNotFoundError in relation to the .wav files.
I have included "wav" as a included extention in buildozer.spec:
#(list) Source files to include (let empty to include all the files)source.include_exts. = py,png,jpg,kv,atlas,wavI believe I am also including the folders correctly here too:
#(list) List of inclusions using pattern matchingsource.include_patterns = audio/guard/*.wav,audio/chisau/*.wavThe whole process of deployment goes well, until the app is supposed to run. After the Kivy logo the app closes.
Here is the respective snippet of my logcat:
https://www.pygame.org/contribute.html03-17 17:49:25.967 15383 15437 I python : Traceback (most recent call last):03-17 17:49:25.967 15383 15437 I python : File "/home/luke/WingChun-Assistant/.buildozer/android/app/main.py", line 51, in <module>03-17 17:49:25.968 15383 15437 I python : FileNotFoundError: No such file or directory.03-17 17:49:25.968 15383 15437 I python : Python for android ended.And here is my main.py:
import kivyfrom kivy.app import Appfrom kivy.uix.floatlayout import FloatLayoutfrom kivy.lang import Builderfrom kivy.uix.screenmanager import ScreenManager, Screenfrom kivy.uix.popup import Popupfrom kivy.clock import Clockfrom kivy.uix.label import Labelfrom kivy.uix.widget import Widgetfrom kivy.uix.image import Imagefrom kivy.uix.togglebutton import ToggleButtonfrom kivy.core.audio import SoundLoaderfrom kivy.core.window import WindowWindow.clearcolor = (1, 1, 1, 1)import time, sys, randomfrom threading import Threadimport pygamefrom pygame import mixerpygame.init()#################################### Variables and Containers ##################### minimum cooldown between redirectionscooldown = 2global session_timesession_time = 0# change of guard redirectionscog_redirections = {"1": "Tan_sau", "2": "Bong_sau", "3": "Kau_sau", "4": "Low_Garn", "5": "Garn_sau","6": "Kwun_sau", "7": "Lap_sau", "8": "Pak_sau", "9": "Gum_sau", "10": "Biu_sau"}# chi sau redirectionscs_redirections = {"1": "Tan", "2": "Bong", "3": "Gum", "4": "Garn", "5": "Kwun", "6": "Pak"}# session redirectionsglobal session_listsession_list = []global function_stopfunction_stop = False######################################### AUDIO ################################### change of guard redirectionstan_sau = mixer.Sound("audio/guard/Tan_sau.wav")bong_sau = mixer.Sound("audio/guard/Bong_sau.wav")kau_sau = mixer.Sound("audio/guard/Kau_sau.wav")low_garn = mixer.Sound("audio/guard/Low_Garn.wav")garn_sau = mixer.Sound("audio/guard/Garn_sau.wav")kwun_sau = mixer.Sound("audio/guard/Kwun_sau.wav")lap_sau = mixer.Sound("audio/guard/Lap_sau.wav")pak_sau = mixer.Sound("audio/guard/Pak_sau.wav")biu_sau = mixer.Sound("audio/guard/Biu_sau.wav")gum_sau = mixer.Sound("audio/guard/Gum_sau.wav")# chi sau redirectionstan = mixer.Sound("audio/chisau/Tan.wav")bong = mixer.Sound("audio/chisau/Bong.wav")gum = mixer.Sound("audio/chisau/Gum.wav")garn = mixer.Sound("audio/chisau/Garn.wav")kwun = mixer.Sound("audio/chisau/Kwun.wav")pak = mixer.Sound("audio/chisau/Pak.wav")cog_dict = {"Tan_sau": tan_sau, "Bong_sau": bong_sau, "Kau_sau": kau_sau, "Low_Garn": low_garn,"Garn_sau": garn_sau, "Kwun_sau": kwun_sau, "Lap_sau": lap_sau, "Pak_sau": pak_sau,"Gum_sau": gum_sau, "Biu_sau": biu_sau, "Tan": tan, "Bong": bong, "Gum": gum,"Garn": garn, "Kwun": kwun, "Pak": pak}global stepstep = 1################################ Buttons and Layouts ###################################class Widgets(Widget): passclass MainMenu(Screen): # Main Menu def red_notes(self): RedirectionsNotes().open() def chisau_notes(self): ChisauNotes().open()class CSMenu(Screen): # Chi Sau Menu def btn(self): show_popup() def btnt2(self): global session_list session_list = [] show_popupt2()class COGMenu(Screen): # Change of Guard Menu def btn(self): show_popup() def btnt(self): global session_list session_list = [] show_popupt()class InSessionMenu(Screen): # Further Training Session Menu def stop_function(self): global function_stop function_stop = Trueclass COGSessionMenu(Screen): # Training Session Menu def button_press(self): # create the thread to invoke other_func with arguments (2, 5) t = Thread(target=self.in_session) # set daemon to true so the thread dies when app is closed t.daemon = True # start the thread t.start() def progress(self): # create the thread to invoke other_func with arguments (2, 5) t = Thread(target=self.in_progress) # set daemon to true so the thread dies when app is closed t.daemon = True # start the thread t.start() def in_progress(self): global step time.sleep(6) while function_stop == False: if step == 1: Pr1().open() time.sleep(1) step += 1 elif step == 2: Pr2().open() time.sleep(1) step += 1 elif step == 3: Pr3().open() time.sleep(1) step = 1 def play_tech(self, new_dict): technique = (random.choice(session_list)) print(technique) new_dict[technique].play() def in_session(self): global function_stop function_stop = False Gr5().open() time.sleep(1) Gr4().open() time.sleep(1) Gr3().open() time.sleep(1) Gr2().open() time.sleep(1) Gr1().open() time.sleep(1) Gr().open() now = time.time() timer = 0 while timer < session_length and function_stop == False: self.play_tech(cog_dict) end = time.time() timer = round(end - now) print(timer) time.sleep((cooldown + random.randint(0, 4))) return def stop_function(self): global function_stop function_stop = Trueclass DiffMenu(Screen): passclass WindowManager(ScreenManager): passkv = Builder.load_file("my.kv")################## Popups ########################################### Progress Popups #################class Pr1(Popup): def __init__(self, **kwargs): super(Pr1, self).__init__(**kwargs) Clock.schedule_once(self.dismiss_popup, 1) def dismiss_popup(self, dt): self.dismiss()class Pr2(Popup): def __init__(self, **kwargs): super(Pr2, self).__init__(**kwargs) Clock.schedule_once(self.dismiss_popup, 1) def dismiss_popup(self, dt): self.dismiss()class Pr3(Popup): def __init__(self, **kwargs): super(Pr3, self).__init__(**kwargs) Clock.schedule_once(self.dismiss_popup, 1) def dismiss_popup(self, dt): self.dismiss()################## Notes Popups ######################class RedirectionsNotes(Popup): def __init__(self, **kwargs): super(RedirectionsNotes, self).__init__(**kwargs) def dismiss_popup(self): self.dismiss()class ChisauNotes(Popup): def __init__(self, **kwargs): super(ChisauNotes, self).__init__(**kwargs) def dismiss_popup(self): self.dismiss()################ Get Ready Popups ############class Gr5(Popup): def __init__(self, **kwargs): super(Gr5, self).__init__(**kwargs) Clock.schedule_once(self.dismiss_popup, 1) def dismiss_popup(self, dt): self.dismiss()class Gr4(Popup): def __init__(self, **kwargs): super(Gr4, self).__init__(**kwargs) Clock.schedule_once(self.dismiss_popup, 1) def dismiss_popup(self, dt): self.dismiss()class Gr3(Popup): def __init__(self, **kwargs): super(Gr3, self).__init__(**kwargs) Clock.schedule_once(self.dismiss_popup, 1) def dismiss_popup(self, dt): self.dismiss()class Gr2(Popup): def __init__(self, **kwargs): super(Gr2, self).__init__(**kwargs) Clock.schedule_once(self.dismiss_popup, 1) def dismiss_popup(self, dt): self.dismiss()class Gr1(Popup): def __init__(self, **kwargs): super(Gr1, self).__init__(**kwargs) Clock.schedule_once(self.dismiss_popup, 1) def dismiss_popup(self, dt): self.dismiss()class Gr(Popup): def __init__(self, **kwargs): super(Gr, self).__init__(**kwargs) Clock.schedule_once(self.dismiss_popup, 1) def dismiss_popup(self, dt): self.dismiss()################ Session Length Menu ###############class P(FloatLayout): def session_time_60(self): global session_length session_length = 60 print(session_length) def session_time_120(self): global session_length session_length = 120 print(session_length) def session_time_300(self): global session_length session_length = 300 print(session_length) def session_time_600(self): global session_length session_length = 600 print(session_length)################ Change of Guard Techniques Menu ##########class Pt(FloatLayout): def populate_pt(self, technique): if technique in session_list: session_list.remove(technique) print(session_list) else: session_list.append(technique) print(session_list)################ Chi Sau Techniques Menu #################class Pt2(FloatLayout): def populate_pt2(self, technique): if technique in session_list: session_list.remove(technique) print(session_list) else: session_list.append(technique) print(session_list)class Wing_Chun_Training_AssistantApp(App): def build(self): return kv##################################### Functions #############################################def show_popup(): show = P() popupWindow = Popup(background_color = [1, 0.0, 0.0, 1], separator_color = [0.9, 0.0, 0.0, 1], title = "Choose Length of Session, then click outside to close", content = show, size_hint = (0.8, 0.8), size = (400, 400)) popupWindow.open()def show_popupt(): showt = Pt() popupWindowt = Popup(background_color = [1, 0.0, 0.0, 1], separator_color = [0.9, 0.0, 0.0, 1], title = "Select Techniques to Train, then click outside to close", content = showt, size_hint = (0.8, 0.8), size = (400, 400)) popupWindowt.open()def show_popupt2(): showt2 = Pt2() popupWindowt2 = Popup(background_color = [1, 0.0, 0.0, 1], separator_color = [0.9, 0.0, 0.0, 1], title = "Select Techniques to Train, then click outside to close", content = showt2, size_hint = (0.8, 0.8), size = (400, 300)) popupWindowt2.open()###################################### Run Loop ##############################################if __name__ == "__main__": Wing_Chun_Training_AssistantApp().run()The line tan_sau = mixer.Sound("audio/guard/Tan_sau.wav"), is line 51
In addition to this, my root folder contains my main.py file, .kv file, a background .png file and an audio folder. The audio folder contains two said subfolders with the wav files in them.
I have extracted the contents of the APK file and there's no sign of the wavs anywhere. What am I doing wrong?
Many thanks for any help given.
Edit:
The audio folder along with the two sub folders and the wav files are indeed in the apk file. I am still however getting the same error.