I'm using Ubuntu Desktop 22.04.3 in VirtualBox. I'm trying to make an AR/VR program for android using Kivy but whe I ran the command: buildozer android debug
in the terminal. I got an error about a command failing.
This is my error:
STDERR:# Command failed: ('/usr/bin/python3', '-m', 'pythonforandroid.toolchain', 'create', '--dist_name=artest', '--bootstrap=sdl2', '--requirements=python3,kivy,opencv-python,numpy', '--arch=arm64-v8a', '--arch=armeabi-v7a', '--copy-libs', '--color=always', '--storage-dir=/home/olliemole/Desktop/build/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a', '--ndk-api=21', '--ignore-setup-py', '--debug')# Error code: 1# ENVIRONMENT:# SHELL = '/bin/bash'# SESSION_MANAGER = 'local/olliemole-VirtualBox:@/tmp/.ICE-unix/1320,unix/olliemole-VirtualBox:/tmp/.ICE-unix/1320'# QT_ACCESSIBILITY = '1'# COLORTERM = 'truecolor'# XDG_CONFIG_DIRS = '/etc/xdg/xdg-ubuntu:/etc/xdg'# SSH_AGENT_LAUNCHER = 'gnome-keyring'# XDG_MENU_PREFIX = 'gnome-'# GNOME_DESKTOP_SESSION_ID = 'this-is-deprecated'# GNOME_SHELL_SESSION_MODE = 'ubuntu'# SSH_AUTH_SOCK = '/run/user/1000/keyring/ssh'# XMODIFIERS = '@im=ibus'# DESKTOP_SESSION = 'ubuntu'# GTK_MODULES = 'gail:atk-bridge'# DBUS_STARTER_BUS_TYPE = 'session'# PWD = '/home/olliemole/Desktop/build'# LOGNAME = 'olliemole'# XDG_SESSION_DESKTOP = 'ubuntu'# XDG_SESSION_TYPE = 'wayland'# SYSTEMD_EXEC_PID = '1320'# XAUTHORITY = '/run/user/1000/.mutter-Xwaylandauth.4E88G2'# HOME = '/home/olliemole'# USERNAME = 'olliemole'# IM_CONFIG_PHASE = '1'# LANG = 'en_US.UTF-8'# LS_COLORS = 'rs=0:di=01;34:ln=01;36:mh=00:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31;01:mi=00:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=34;42:st=37;44:ex=01;32:*.tar=01;31:*.tgz=01;31:*.arc=01;31:*.arj=01;31:*.taz=01;31:*.lha=01;31:*.lz4=01;31:*.lzh=01;31:*.lzma=01;31:*.tlz=01;31:*.txz=01;31:*.tzo=01;31:*.t7z=01;31:*.zip=01;31:*.z=01;31:*.dz=01;31:*.gz=01;31:*.lrz=01;31:*.lz=01;31:*.lzo=01;31:*.xz=01;31:*.zst=01;31:*.tzst=01;31:*.bz2=01;31:*.bz=01;31:*.tbz=01;31:*.tbz2=01;31:*.tz=01;31:*.deb=01;31:*.rpm=01;31:*.jar=01;31:*.war=01;31:*.ear=01;31:*.sar=01;31:*.rar=01;31:*.alz=01;31:*.ace=01;31:*.zoo=01;31:*.cpio=01;31:*.7z=01;31:*.rz=01;31:*.cab=01;31:*.wim=01;31:*.swm=01;31:*.dwm=01;31:*.esd=01;31:*.jpg=01;35:*.jpeg=01;35:*.mjpg=01;35:*.mjpeg=01;35:*.gif=01;35:*.bmp=01;35:*.pbm=01;35:*.pgm=01;35:*.ppm=01;35:*.tga=01;35:*.xbm=01;35:*.xpm=01;35:*.tif=01;35:*.tiff=01;35:*.png=01;35:*.svg=01;35:*.svgz=01;35:*.mng=01;35:*.pcx=01;35:*.mov=01;35:*.mpg=01;35:*.mpeg=01;35:*.m2v=01;35:*.mkv=01;35:*.webm=01;35:*.webp=01;35:*.ogm=01;35:*.mp4=01;35:*.m4v=01;35:*.mp4v=01;35:*.vob=01;35:*.qt=01;35:*.nuv=01;35:*.wmv=01;35:*.asf=01;35:*.rm=01;35:*.rmvb=01;35:*.flc=01;35:*.avi=01;35:*.fli=01;35:*.flv=01;35:*.gl=01;35:*.dl=01;35:*.xcf=01;35:*.xwd=01;35:*.yuv=01;35:*.cgm=01;35:*.emf=01;35:*.ogv=01;35:*.ogx=01;35:*.aac=00;36:*.au=00;36:*.flac=00;36:*.m4a=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*.ogg=00;36:*.ra=00;36:*.wav=00;36:*.oga=00;36:*.opus=00;36:*.spx=00;36:*.xspf=00;36:'# XDG_CURRENT_DESKTOP = 'ubuntu:GNOME'# VTE_VERSION = '6800'# WAYLAND_DISPLAY = 'wayland-0'# GNOME_TERMINAL_SCREEN = '/org/gnome/Terminal/screen/f8da8406_584c_43c3_adcb_d450de078b5e'# GNOME_SETUP_DISPLAY = ':1'# LESSCLOSE = '/usr/bin/lesspipe %s %s'# XDG_SESSION_CLASS = 'user'# TERM = 'xterm-256color'# LESSOPEN = '| /usr/bin/lesspipe %s'# USER = 'olliemole'# GNOME_TERMINAL_SERVICE = ':1.107'# DISPLAY = ':0'# SHLVL = '1'# QT_IM_MODULE = 'ibus'# DBUS_STARTER_ADDRESS = 'unix:path=/run/user/1000/bus,guid=fd927eae9bff4d6de6a74069659a1e1a'# XDG_RUNTIME_DIR = '/run/user/1000'# XDG_DATA_DIRS = '/usr/share/ubuntu:/usr/local/share/:/usr/share/:/var/lib/snapd/desktop'# PATH = '/home/olliemole/.buildozer/android/platform/apache-ant-1.9.4/bin:/home/olliemole/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/snap/bin'# GDMSESSION = 'ubuntu'# DBUS_SESSION_BUS_ADDRESS = 'unix:path=/run/user/1000/bus,guid=fd927eae9bff4d6de6a74069659a1e1a'# _ = '/usr/local/bin/buildozer'# PACKAGES_PATH = '/home/olliemole/.buildozer/android/packages'# ANDROIDSDK = '/home/olliemole/.buildozer/android/platform/android-sdk'# ANDROIDNDK = '/home/olliemole/.buildozer/android/platform/android-ndk-r25b'# ANDROIDAPI = '31'# ANDROIDMINAPI = '21'# # Buildozer failed to execute the last command# The error might be hidden in the log above this error# Please read the full log, and search for it before# raising an issue with buildozer itself.# In case of a bug report, please add a full log with log_level = 2
This is my buildozer.spec file:
[app]# (str) Title of your applicationtitle = AR Test# (str) Package namepackage.name = artest# (str) Package domain (needed for android/ios packaging)package.domain = org.test# (str) Source code where the main.py livesource.dir = .# (list) Source files to include (let empty to include all the files)source.include_exts = py,png,jpg,kv,atlas# (list) List of inclusions using pattern matching#source.include_patterns = assets/*,images/*.png# (list) Source files to exclude (let empty to not exclude anything)#source.exclude_exts = spec# (list) List of directory to exclude (let empty to not exclude anything)#source.exclude_dirs = tests, bin, venv# (list) List of exclusions using pattern matching# Do not prefix with './'#source.exclude_patterns = license,images/*/*.jpg# (str) Application versioning (method 1)version = 0.1# (str) Application versioning (method 2)# version.regex = __version__ = ['"](.*)['"]# version.filename = %(source.dir)s/main.py# (list) Application requirements# comma separated e.g. requirements = sqlite3,kivyrequirements = python3,kivy,opencv-python,numpy# (str) Custom source folders for requirements# Sets custom source for any requirements with recipes# requirements.source.kivy = ../../kivy# (str) Presplash of the application#presplash.filename = %(source.dir)s/data/presplash.png# (str) Icon of the application#icon.filename = %(source.dir)s/data/icon.png# (list) Supported orientations# Valid options are: landscape, portrait, portrait-reverse or landscape-reverseorientation = landscape# (list) List of service to declare#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY## OSX Specific### author = © Copyright Info# change the major version of python used by the apposx.python_version = 3# Kivy version to useosx.kivy_version = 1.9.1## Android specific## (bool) Indicate if the application should be fullscreen or notfullscreen = 0# (string) Presplash background color (for android toolchain)# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,# olive, purple, silver, teal.#android.presplash_color = #FFFFFF# (string) Presplash animation using Lottie format.# for general documentation.# Lottie files can be created using various tools, like Adobe After Effect or Synfig.#android.presplash_lottie = "path/to/lottie/file.json"# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png# (list) Permissions# (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties)#android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18)# (list) features (adds uses-feature -tags to manifest)#android.features = android.hardware.usb.host# (int) Target Android API, should be as high as possible.#android.api = 31# (int) Minimum API your APK / AAB will support.#android.minapi = 21# (int) Android SDK version to use#android.sdk = 20# (str) Android NDK version to use#android.ndk = 23b# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.#android.ndk_api = 21# (bool) Use --private data storage (True) or --dir public storage (False)#android.private_storage = True# (str) Android NDK directory (if empty, it will be automatically downloaded.)#android.ndk_path =# (str) Android SDK directory (if empty, it will be automatically downloaded.)#android.sdk_path =# (str) ANT directory (if empty, it will be automatically downloaded.)#android.ant_path =# (bool) If True, then skip trying to update the Android sdk# This can be useful to avoid excess Internet downloads or save time# when an update is due and you just want to test/build your package# android.skip_update = False# (bool) If True, then automatically accept SDK license# agreements. This is intended for automation only. If set to False,# the default, you will be shown the license when first running# buildozer.# android.accept_sdk_license = False# (str) Android entry point, default is ok for Kivy-based app#android.entrypoint = org.kivy.android.PythonActivity# (str) Full name including package path of the Java class that implements Android Activity# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity#android.activity_class_name = org.kivy.android.PythonActivity# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml# use that parameter to provide a filename from where to load your custom XML code#android.extra_manifest_xml = ./src/android/extra_manifest.xml# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml# use that parameter to provide a filename from where to load your custom XML arguments:#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml# (str) Full name including package path of the Java class that implements Python Service# use that parameter to set custom Java class which extends PythonService#android.service_class_name = org.kivy.android.PythonService# (str) Android app theme, default is ok for Kivy-based app# android.apptheme = "@android:style/Theme.NoTitleBar"# (list) Pattern to whitelist for the whole project#android.whitelist =# (str) Path to a custom whitelist file#android.whitelist_src =# (str) Path to a custom blacklist file#android.blacklist_src =# (list) List of Java .jar files to add to the libs so that pyjnius can access# their classes. Don't add jars that you do not need, since extra jars can slow# down the build process. Allows wildcards matching, for example:# OUYA-ODK/libs/*.jar#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar# (list) List of Java files to add to the android project (can be java or a# directory containing the files)#android.add_src =# (list) Android AAR archives to add#android.add_aars =# (list) Put these files or directories in the apk assets directory.# Either form may be used, and assets need not be in 'source.include_exts'.# 1) android.add_assets = source_asset_relative_path# 2) android.add_assets = source_asset_path:destination_asset_relative_path#android.add_assets =# (list) Put these files or directories in the apk res directory.# The option may be used in three ways, the value may contain one or zero ':'# Some examples:# 1) A file to add to resources, legal resource names contain ['a-z','0-9','_']# android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png# 2) A directory, here 'legal_icons' must contain resources of one kind# android.add_resources = legal_icons:drawable# 3) A directory, here 'legal_resources' must contain one or more directories, # each of a resource kind: drawable, xml, etc...# android.add_resources = legal_resources#android.add_resources =# (list) Gradle dependencies to add#android.gradle_dependencies =# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'# contains an 'androidx' package, or any package from Kotlin source.# android.enable_androidx requires android.api >= 28#android.enable_androidx = True# (list) add java compile options# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}# please enclose in double quotes #android.add_gradle_repositories =# (list) packaging options to add # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html# can be necessary to solve conflicts in gradle_dependencies# please enclose in double quotes # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"#android.add_packaging_options =# (list) Java classes to add as activities to the manifest.#android.add_activities = com.example.ExampleActivity# (str) OUYA Console category. Should be one of GAME or APP# If you leave this blank, OUYA support will not be enabled#android.ouya.category = GAME# (str) Filename of OUYA Console icon. It must be a 732x412 png image.#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png# (str) XML file to include as an intent filters in <activity> tag#android.manifest.intent_filters =# (list) Copy these files to src/main/res/xml/ (used for example with intent-filters)#android.res_xml = PATH_TO_FILE,# (str) launchMode to set for the main activity#android.manifest.launch_mode = standard# (str) screenOrientation to set for the main activity.#android.manifest.orientation = fullSensor# (list) Android additional libraries to copy into libs/armeabi#android.add_libs_armeabi = libs/android/*.so#android.add_libs_armeabi_v7a = libs/android-v7/*.so#android.add_libs_arm64_v8a = libs/android-v8/*.so#android.add_libs_x86 = libs/android-x86/*.so#android.add_libs_mips = libs/android-mips/*.so# (bool) Indicate whether the screen should stay on# Don't forget to add the WAKE_LOCK permission if you set this to True#android.wakelock = False# (list) Android application meta-data to set (key=value format)#android.meta_data =# (list) Android library project to add (will be added in the# project.properties automatically.)#android.library_references =# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag#android.uses_library =# (str) Android logcat filters to use#android.logcat_filters = *:S python:D# (bool) Android logcat only display log for activity's pid#android.logcat_pid_only = False# (str) Android additional adb arguments#android.adb_args = -H host.docker.internal# (bool) Copy library instead of making a libpymodules.so#android.copy_libs = 1# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.android.archs = arm64-v8a, armeabi-v7a# (int) overrides automatic versionCode computation (used in build.gradle)# this is not the same as app version and should only be edited if you know what you're doing# android.numeric_version = 1# (bool) enables Android auto backup feature (Android API >=23)android.allow_backup = True# (str) XML file for custom backup rules (see official auto backup documentation)# android.backup_rules =# (str) If you need to insert variables into your AndroidManifest.xml file,# you can do so with the manifestPlaceholders property.# This property takes a map of key-value pairs. (via a string)# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]# android.manifest_placeholders = [:]# (bool) Skip byte compile for .py files# android.no-byte-compile-python = False# (str) The format used to package the app for release mode (aab or apk or aar).# android.release_artifact = aab# (str) The format used to package the app for debug mode (apk or aar).# android.debug_artifact = apk## Python for android (p4a) specific## (str) python-for-android URL to use for checkout#p4a.url =# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)#p4a.fork = kivy# (str) python-for-android branch to use, defaults to master#p4a.branch = master# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch#p4a.commit = HEAD# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)#p4a.source_dir =# (str) The directory in which python-for-android should look for your own build recipes (if any)#p4a.local_recipes =# (str) Filename to the hook for p4a#p4a.hook =# (str) Bootstrap to use for android builds# p4a.bootstrap = sdl2# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)#p4a.port =# Control passing the --use-setup-py vs --ignore-setup-py to p4a# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.#p4a.setup_py = false# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain#p4a.extra_args =## iOS specific## (str) Path to a custom kivy-ios folder#ios.kivy_ios_dir = ../kivy-ios# Alternately, specify the URL and branch of a git checkout:ios.kivy_ios_url = https://github.com/kivy/kivy-iosios.kivy_ios_branch = master# Another platform dependency: ios-deploy# Uncomment to use a custom checkout#ios.ios_deploy_dir = ../ios_deploy# Or specify URL and branchios.ios_deploy_url = https://github.com/phonegap/ios-deployios.ios_deploy_branch = 1.10.0# (bool) Whether or not to sign the codeios.codesign.allowed = false# (str) Name of the certificate to use for signing the debug version# Get a list of available identities: buildozer ios list_identities#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"# (str) The development team to use for signing the debug version#ios.codesign.development_team.debug = <hexstring># (str) Name of the certificate to use for signing the release version#ios.codesign.release = %(ios.codesign.debug)s# (str) The development team to use for signing the release version#ios.codesign.development_team.release = <hexstring># (str) URL pointing to .ipa file to be installed# This option should be defined along with `display_image_url` and `full_size_image_url` options.#ios.manifest.app_url =# (str) URL pointing to an icon (57x57px) to be displayed during download# This option should be defined along with `app_url` and `full_size_image_url` options.#ios.manifest.display_image_url =# (str) URL pointing to a large icon (512x512px) to be used by iTunes# This option should be defined along with `app_url` and `display_image_url` options.#ios.manifest.full_size_image_url =[buildozer]# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))log_level = 2# (int) Display warning if buildozer is run as root (0 = False, 1 = True)warn_on_root = 1# (str) Path to build artifact storage, absolute or relative to spec file# build_dir = ./.buildozer# (str) Path to build output (i.e. .apk, .aab, .ipa) storage# bin_dir = ./bin# -----------------------------------------------------------------------------# List as sections## You can define all the "list" as [section:key].# Each line will be considered as a option to the list.# Let's take [app] / source.exclude_patterns.# Instead of doing:##[app]#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*## This can be translated into:##[app:source.exclude_patterns]#license#data/audio/*.wav#data/images/original/*## -----------------------------------------------------------------------------# Profiles## You can extend section / key with a profile# For example, you want to deploy a demo version of your application without# HD content. You could first change the title to add "(demo)" in the name# and extend the excluded directories to remove the HD content.##[app@demo]#title = My Application (demo)##[app:source.exclude_patterns@demo]#images/hd/*## Then, invoke the command line with the "demo" profile:##buildozer --profile demo android debug
I've tried to run the buildozer android clean
command and then run the same command again, but that didn't work. I also made sure that there aren't any spaces in any of the paths. Thank you!